Distributed object communication realizes communication between distributed objects in the distributed computing environment.
The main role is to interconnect objects residing in non-local memory space and allowing them to perform remote calls and exchange data. The widely used approach on how to implement the communication channel is realized by using stubs and skeletons. They are generated objects whose structure and behavior depends on chosen communication protocol, but in general provide additional functionality that ensures reliable communication over the network.
When a caller wants to perform remote call on the called object, it delegates requests to its stub which initiates communication with the remote skeleton. Consequently, the stub passes caller arguments over the network to the server skeleton. The skeleton then passes received data to the called object, waits for a response and returns the result to the client stub. Note, there is no direct communication between the caller and the called object.
In more details, the communication consists of several steps:
The advantage of this architecture is that neither the caller nor the called object has to implement network related logic. This functionality, that ensures reliable communication channel over the network, has been moved to the stub and the skeleton layer.